Corden Runderburg Leader of the Black Crow Mercenaries



Corden Runderburg the leader of the Black Crow mercenaries guild. He will gladly provide the customers with sufficient troops for a price. He is a bit stern but also very charismatic. He is not seen in a combat role much anymore. His days of adventure are past and now he is a businessman and a general now. His guid has a training facility in the countryside of Sulpointe but all his business dealings happen within the city proper. Corden loves to imbibe in harlot sweets which he has a pouch full of them in his belt. Continued use of these has drained a bit of his intelligence. But he is not a dim whit by any means Corden is a very capable man, capable of leading and training an army. His notoriety has spread far and wide and many young men seeking fame and fortune will come to his guild hall pledging themselves to be trained under him. His Crows known to be fierce in combat, loyal to any order, and unflinching in their duties as soldiers to their master. It is said that his troops have influenced the outcome of wars and moved the borders of nations.

Corden Runderburg

3 mechanics to steal from mobile gaming.

I wonder what kind of content you have seen in a mobile game that would translate well to tabletop gaming? I run a pathfinder homebrew setting every two weeks. As I have been dming for over 15 years and still have to look up the rules from time to time I have incorporated many new forms of technology to my game. Youtube for background music, Pinterest for character ideas, D20pfsrd has replaced my hardcover books, And a laptop has replaced my dm screen. I am sure this is the case for many Dm's and gamers in the community. So what can we take away from the plethora of mobile rpg games? What things do we appreciate about app's and what can be incorporated into tabletop gaming?

As a fan of the gacha games I think the first thing I have done is have a few combat npcs that I keep leveled and have available for any guests that want to game. This also provides a different feel to combat my mage likes to summon evil creatures to do his bidding whereas the wandering swordsman excels with a blade in combat. It may be one of the oldest tricks in the book running an npc for your players, But give them the choice on who to bring. I also believe that adding a good story to the Npc's can encourage players to care about them. I have an npc who was captured and raped with the ultimate goal of creating a demon from him. Well the party saved him but over time he began to change until he finally went full demon crazy and had to be locked away in what my players refer to as the phantom zone. Having this npc get captured turned into saving him, dealing with him, and now how do we bring him back? 3 adventures that all spawned from taking out what I thought was an unimportant npc.

Now I love a city builder game and I have probably tried every major app out there that lets me build a city and raise an army. As soon as the build time reaches about 24 hrs im done. I don't want to wait I want to upgrade advance and move on now not 3 days and 16 hours later. I feel that players often get this way too. Make your cities important, I have the heroes of the deviant army building towns and developing the land around them. This has been a bit of a challenge but they now have access to a blacksmith with enough skill to forge any kind of masterwork item they can dream up. The army is getting funds from collecting taxes and reinvesting into these areas of the game. Normally those towns quickly become unremarkable and lost to memory as that one place we went that one time and beat up so and so.

The rules of tabletop are to have fun and what could be more fun than running a nonstop cutscene of epic proportions? Sometimes the rules just don't cut it. When I will play a party based combat game the characters will have a signature skill that is theirs and theirs alone. I think about brave frontier marvel strike force, raid shadow legacy, and kirita the white knights. Action is pretty standard but having that final move be a cutscene described by the player or giving them a made up ability to use is often times more cinematic. It has lasting impact "Remember that time when I killed the bandit leader? vs "Remember when I impaled the bandit leader on the spear that I had stuck in my gut" Now I agree that this falls under the rule of cool and alot of people do it. But i'm going to take it one step further. My next gaming session is going to be completely off the cuff, I have a bad guy planned and the heroes will all be stuck in a dream like state (This has happened before to them) I will then initiate combat with the spirit of a pissed off oni whose grave they recently disturbed. The rules will not be a major part of this encounter. I will allow them to make up there own moves special powers and moves inside the dreamscape. Once they wake they will have their own unique move that is in no book but came from their own imagination.

In conclusion take what you can from mobile games there are a ton out there with loads of content t come up with great ideas from. I feel the three mechanics i want to incorporate into my game are large cast of unique npc's, kingdom building, and signature skills. I am most looking forward to the last one as I have yet to try it out. I would like to hear about other people's ideas of mechanics or ideas they have stolen from a mobile game and how it translated to tabletop. please feel free to leave a comment below.

30 minutes with Afk Arena

This free game for Android it popped up on my google play due to a recent update April 9th, 2019. Afk Arena is developed by lilith games who has done another title I have played Rise of Kingdoms. This is a Gacha style rpg game. Easy to play gets right into the action. I would say within the first 5 minutes I had a reward and a purple hero. Green common blue rare purple legendary similar to diablo loot coloring. Leveling your characters is fast equipping them is a breeze. I didn't feel any connection to the characters nor any story. Graphically I like the art style they chose it fits better into this game than Rise of Kingdoms which is similar. After 30 minutes I had just unlocked the town and the labyrinth. So lets look at the three main factors for a quick review.
Did it capture my attention 7/10
Was I engaged by the content 3/10
Will I play again 5/10

Final Score 5/10

I feel this game is ok for an auto battle game. It seems they have a few game mechanics that I did not get access to. For example it is called AFK Arena? Where is the arena? I can't say that the 30 minutes of gameplay I gave to this title was a waist of time. However I was not thrilled to play more. I will leave it on my phone for a bit to see if it captures more of my attention at a later date.
Labyrinth
Main Battle Screen
Town

Domina Leininger

Domina Leininger

Owner and proprietor of Winter Wolf Tavern she is the widow of Bartholomew Leininger who passed away 12 years ago and she has kept the bar open since that time. She has 6 girls working for her and a bar wench. The hero's have spent much time in her establishment. She is an important figure in Eastbrook and is always at attendance for city council meetings. She opens her establishment to the public anytime she is asked the winter wolf tavern is always hospitable. Most of the hero's enjoy her company hower Ivy gets a very uneasy feeling whenever she is around her. Never accepting fine drinks or other courtesies offered by Domina.

Benito Sword of the red creek

Benito

Benito is a wandering swordsman of a  very outgoing and charismatic nature. He challenged the party to a duel upon the road to Glomfjord. Benito stood his ground against 5 of the heroes and Merrick. But before he went on his way he was then taken in by Ivy as a bodyguard and accomplice to one of her schemes. The duo must have decided against departing the army for they came back to join up with the other Deviants after only a few days. Benito has earned his worth in the army by helping them clear a group of bandits from Valatheim towers. Later at a bar fight in Glomfjord he was trounced thoroughly. The heroes joke that without his sword Benito is worthless in a fight, but with it he is a welcome addition on the front lines. No one knows much about his past, his title, nor where he even comes from. It can be easily assumed he is not from this continent as his accent places his origin elsewhere.

Leon Dirwelden

Leon Dirwelden

Leon Dirwelden

Leon is a tiefling and has served for some time as a man servant at the Knellwood manor. He was the head butler and his mistress Lady Keiran Marston appointed him as her personal slave. She had an insatiable appetite for intimacy and took other lovers while he was inservice to her. Leon was sold into bondage for crimes he did not commit but after a few years in the pens he accepted his plight. It broke his soul and for a long time he was withdrawn and morrose. After coming into employ at knollwood manor it was apparent that his magical talents could be put to better use if trained. Leon now runs the day to day operations at Baremont Outpost. His time spent adventuring with the hero's of the deviant army was short lived and his management skills outweigh his potential in combat.

Merrick Reavenstone

Merrick Reavenstone

Merrick has a unique outlook on life. Depression thoughts of suicide and perversion are his 3 main character traits. He was first encountered as a hostage in the basement of a library. He was being held at the mercy of 6 beautiful women. The women were having there way with him and bound him upon a table in the basement lounge of the Library. After being saved from such a fantastic fate it was discovered that he had enchanted all the courtesans. He was then convicted by an archmagus and the trial was held. His exile from the city and parole into the Deviant Army was granted.

His life that was monotonous and boring is now filled with danger adventure and a life he feels is finally worth living. He is an experimental caster pushing the boundaries of what kind of power he can wield. Merrick has many scars upon his body from failed experiments. He has taken to tattooing his flesh with magical tattoo's. Another quirk that sets him apart is his tendency to summon evil creatures during combat. Merrick has caused no problems since his parole to the army and has been quite helpful in many encounters along the way.

Corden Runderburg Leader of the Black Crow Mercenaries

Corden Runderburg the leader of the Black Crow mercenaries guild. He will gladly provide the customers with sufficient troops for a price...