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Baremount Outpost

Baremount Outpost
Population: 85
Leader: Lt. Brenford Harrington
Guard: 28
Goblins: 0
Artisans: 10
Folk: 47
Tax rate 10%
GDP 1d4 x population
Current projects. Outer Wall(Repaired) Gate and Portcullis(Completed) Nothing being worked on at the moment.
Amenities: Tower, work shop, Small barracks, inadequate Stable’s, tent City, Heroic Quarters In the tower, Growing population, Apothecary, Trader, hunters, farmers

Laws of the heroes: No bestiality, No incest, No child rape,

After Renovations



Maps

World View

Region View

Eastbrook Countryside


Eastbrook and the resident"s


The village of east brook and the NPC's that reside here


https://docs.google.com/document/d/1fGK-8SXQxBDXeb5TKACgkur6vmz6VkNpQvXq1z0CfMk/edit?usp=sharing

Pastor Conrad Wellington

Bren Haverin

Seya

John fei Long

Linla Fischer

Mayor Kenneth Endelman

Yezac Bouldergut

Domina Leininger




Drunken Master Dan

Dan the Drunken Master

https://drive.google.com/open?id=1wctGKLq_pYXELFB3ujCC0AqJBjb-YHnm

What can I say about our Drunken Master Dan. He is the first into the fight and always tries to get the last punch in. He is an absolute monster in a bar fight. He can mix a great drink and hold his booze like no other. His love of fine dinks had led him to hang out with Barbarians, Brigands, Pirates Mayors and even a Pirate Mayor.

Roll for Undead

I think any good dm tool is worthy of a quick little post. Here is my 1-4 cr undead chart. I personally like having the option of a variety of undead in a dungeon or a graveyard scene. But zombies and skeletons are pretty common so here are some other options to add a bit more flavor to your horde of undead.



% Roll
Monster
1 - 2%
Beheaded (CR 1/3)
3 - 4%
Human Skeleton (CR 1/3)
5 - 6%
Crawling Hand (CR 1/2)
7 - 8%
9 - 10%
Human Zombie (CR 1/2)
11 - 12%
Isitoq (CR 1/2)
13 - 14%
Oozeanderthal (CR 1/2)
15 - 16%
Plague Zombie (CR 1/2)
17 - 18%
Carrionstorm (CR 1)
19 - 20%
Festrog (CR 1)
21 - 22%
Ghoul (CR 1)
23 - 24%
Ghoul Monkey (CR 1)
25 - 26%
27 - 28%
Pickled Punk (CR 1)
29 - 30%
Pyre Zombie (CR 1)
31 - 32%
Rat-Ghouls (CR 1)
33 - 34%
Bone Delver (CR 2)
35 - 36%
Draugr (CR 2)
37 - 38%
39 - 40%
41 - 42%
Huecuva (CR 2)
43 - 44%
45 - 46%
47 - 48%
Poltergeist (CR 2)
49 - 50%
Shredskin (CR 2)
51 - 52%
53 - 54%
Skin Feaster (CR 2)
55 - 56%
57 - 58%
Allip (CR 3)
59 - 60%
Burning Ghat (CR 3)
61 - 62%
Knight Gaunt (CR 3)
63 - 64%
Necrocraft (CR 3)
65 - 66%
67 - 68%
Shadow (CR 3)
69 - 70%
Wight (CR 3)
71 - 72%
Zombie Lord (CR 3)
73 - 74%
Zombyre (CR 3)
75 - 76%
77 - 78%
Bone Swarm (CR 4)
79 - 80%
Cimota (CR 4)
81 - 82%
Frost Wight (CR 4)
83 - 84%
85 - 86%
Grave Mount (CR 4)
87 - 88%
Grimshrike (CR 4)
89 - 90%
Screamer (CR 4)
91 - 92%
Skull Child (CR 4)
93 - 94%
Zuvembie (CR 4)
95 - 100%
Roll Again

Yezac Bouldergut

Yezac Bouldergut


Yezac Bouldergut a sad miserable dwarf who is not content making horseshoes spear heads and hinges he longs for rare materials and fine ore’s to work with. He will gladly make any mundane item but lacks the motivation to really craft masterwork items. However if the party were to show him some rare materials perhaps alchemical silver or cold iron he will drop his sour demeanour and show a bit of interest. Bringing him a rare material such as dragon scale or mithril would blow his mind.  He makes lots of disgruntled dad noises. He barely takes care of his appearance he stinks of sweat and working the forge. Yezac is constantly complaining about the materials he buys from Rockwell Quarry and Stone works. Working for adventurers has over time lifted his spirits as he has more work fitting his skills.

Expert BlacksmithCR 4
XP 1,200
Dwarf Expert 6
N Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +0

DEFENSE

AC 12, touch 10, flat-footed 12 (+2 armor)
hp 39 (6d8+12)
Fort +4, Ref +2, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)

OFFENSE

Speed 20 ft.
Melee +1 warhammer +6 (1d8+2/×3) or mwk cold iron warhammer+6 (1d8+1/×3)
Special Attacks +1 on attack rolls against goblinoid and orchumanoids

TACTICS

Before Combat If he has at least 4 minutes to prepare to defend her shop, the expert dons his masterwork breastplate.
During Combat The expert uses one of his warhammers in melee, but calls for help and tries to avoid combat.

STATISTICS

Str 13, Dex 10, Con 14, Int 12, Wis 11, Cha 6
Base Atk +4; CMB +5; CMD 15 (19 vs. bull rush or trip)
Feats Craft Magic Arms and ArmorMaster Craftsman (Craft[weapons]), Skill Focus (Craft [armor, weapons])
Skills Appraise +10 (+12 to assess non-magical metals or gemstones), Craft (armor, blacksmithing) +10, Craft (weapons) +15, Knowledge (history) +8, Knowledge (local) +9, Linguistics +7, Perform (sing) +7, Sense Motive +9
Languages Common, Draconic, Dwarven, Giant, Gnome, Halfling
Combat Gear oil of mending (5), potions of cure light wounds (2), potions of endure elements (2), acid (2), alchemist’s fire (2), thunderstoneOther Gear leather armor, +1 warhammer, masterwork cold iron warhammer, masterwork breastplate (not worn), feather token (fan), block and tackle, chain (20 ft.), masterwork artisan’s tools, 1,211 gp

2 gaming sessions have past

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