adsense adsense Deviant Army: Yezac Bouldergut

Yezac Bouldergut

Yezac Bouldergut

Yezac Bouldergut a sad miserable dwarf who is not content making horseshoes spear heads and hinges he longs for rare materials and fine ore’s to work with. He will gladly make any mundane item but lacks the motivation to really craft masterwork items. However if the party were to show him some rare materials perhaps alchemical silver or cold iron he will drop his sour demeanour and show a bit of interest. Bringing him a rare material such as dragon scale or mithril would blow his mind.  He makes lots of disgruntled dad noises. He barely takes care of his appearance he stinks of sweat and working the forge. Yezac is constantly complaining about the materials he buys from Rockwell Quarry and Stone works. Working for adventurers has over time lifted his spirits as he has more work fitting his skills.

Expert BlacksmithCR 4
XP 1,200
Dwarf Expert 6
N Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +0


AC 12, touch 10, flat-footed 12 (+2 armor)
hp 39 (6d8+12)
Fort +4, Ref +2, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)


Speed 20 ft.
Melee +1 warhammer +6 (1d8+2/×3) or mwk cold iron warhammer+6 (1d8+1/×3)
Special Attacks +1 on attack rolls against goblinoid and orchumanoids


Before Combat If he has at least 4 minutes to prepare to defend her shop, the expert dons his masterwork breastplate.
During Combat The expert uses one of his warhammers in melee, but calls for help and tries to avoid combat.


Str 13, Dex 10, Con 14, Int 12, Wis 11, Cha 6
Base Atk +4; CMB +5; CMD 15 (19 vs. bull rush or trip)
Feats Craft Magic Arms and ArmorMaster Craftsman (Craft[weapons]), Skill Focus (Craft [armor, weapons])
Skills Appraise +10 (+12 to assess non-magical metals or gemstones), Craft (armor, blacksmithing) +10, Craft (weapons) +15, Knowledge (history) +8, Knowledge (local) +9, Linguistics +7, Perform (sing) +7, Sense Motive +9
Languages Common, Draconic, Dwarven, Giant, Gnome, Halfling
Combat Gear oil of mending (5), potions of cure light wounds (2), potions of endure elements (2), acid (2), alchemist’s fire (2), thunderstoneOther Gear leather armor, +1 warhammer, masterwork cold iron warhammer, masterwork breastplate (not worn), feather token (fan), block and tackle, chain (20 ft.), masterwork artisan’s tools, 1,211 gp

No comments:

Post a Comment

2 gaming sessions have past

Our intrepid heroes have traveled for 3 weeks upon the recently purchased Poison Princess to Port Shirodate. Upon their travel they had an i...